Crowdfinanzieren seit 2010

A game about problems of sexualized violence, giving clues how to recognize inappropriate behaviour, to tell about the issue and to defend yourself.

There is a story of a girl named Malvina, thirteen years old. She goes to school, likes to chat with her best friend Lizzie, fights with the boys at the villa, rides a bike, falls in love, quarrels with her older sister, visits her grandfather like a Little Red Cap... But behind the apparent well-being lies a wild and terrible secret that Malvina is afraid to tell even to herself. Malvina is a victim of domestic sexualized violence.
Finanzierungszeitraum
26.03.24 - 31.07.24
Realisierungszeitraum
01.02.2024 - 31.07.2024
Finanzierungsziel: 20.000 €
Stadt
Berlin
Kategorie
Spiele
Projekt-Widget
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Primäres Nachhaltigkeitsziel
5
Geschlechtergleichheit

Worum geht es in dem Projekt?

The inspiration for this project comes from the novel "Learning to Scream" by Beate Teresa Hanika.
It is linear storytelling mobile game with AR elements.
Platform: iOS and Android
Single Player
References: “Florence” meets “Little to the left”
Genre: Cozy puzzles, storytelling with arcade elements.

Moreover, the app is equipped with cards of professional child therapists and contacts for communication motivate the victim of domestic violence to seek help.

Was sind die Ziele und wer ist die Zielgruppe?

With the help of the form of an interractive storytelling, we want to expand the effect of the novel.
Immersion in the problem through the game form makes more gentle impact on the psyche of a socially vulnerable group.
We want to give clues on how to act and help a young person who finds themselves in such a terrible situation, how to interact with this person, and how to talk about the violence.
Red Cap Must Cry is a social mobile AR game targeted towards teenagers aged 12-16.

Warum sollte jemand dieses Projekt unterstützen?

Violence targeting children can manifest in various ways, including physical, sexual, and emotional abuse, as well as neglect or deprivation. These acts of violence can occur within different settings, such as homes, schools, communities, and even online. According to WHO data in 2022 child abuse is often a hidden phenomenon. Only a small number of abused children receive support from medical professionals. International organizations estimate that, on average, around one of four girls and one of six boys worldwide experience some form of sexualized violence before they reach the age of 18.

Was passiert mit dem Geld bei erfolgreicher Finanzierung?

At the moment, we have implemented a demo version of the game, which you can download here. We are currently seeking funding for the full version, comprising 14 chapters in total. The estimated cost for each chapter is approximately 5,000 euros.
It's very important to us that the game remains free for everyone, with no hidden purchases or internal advertising.
We want to make a safe and non-toxic application, which will be pleasant to interact with, despite the complex and important topic.

Wer steht hinter dem Projekt?

We are an international team comprised of theatrical directors and producers, PR managers, activists, psychologists, and a technical team. Although we live in different countries, we are united by our belief in our idea and our desire to make an impact on issues.

HomoCosmos Independent Theatre Company (Belarus). Initiated in 2016 by Katsiaryna Saladukha (Belarus) and Dariusz Jezierski (Poland), the project theatre creates immersive, participatory, site-specific and intimate performances, the central focus of which is the Human, body and corporeality, detabooisation of socially important topics and discussion of them with the means of art.

Oleg Hristolübskiy, a multidisciplinary artist, film director, and producer.
During his career, he has staged more than 25 productions around the world, created and produced events, and engaged in musical and digital theatre and cinema.
He is a nominee and award winner for his plays and films. Currently lives in Berlin, Germany, where he is doing a Master's degree at SRH University, specializing in Filmmaking.

Welche Nachhaltigkeitsziele verfolgt dieses Projekt?

Primäres Nachhaltigkeitsziel

5
Geschlechtergleichheit

Warum zahlt das Projekt auf dieses Ziel ein?

The game exposes the often concealed problem of sexualized domestic violence, emphasizing the vulnerability of both girls and boys. By citing international statistics, we underscore that sexualized violence against children is a global concern. The game encourages proactive action, providing guidance on how to help those in distress, contributing to a gender-sensitive response. Our ultimate goal is to contribute to reducing domestic violence by creating a safer environment for children.

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A social mobile AR game Red Cap Must Cry
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